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Geoscience Communication An interactive open-access journal of the European Geosciences Union
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GC | Articles | Volume 2, issue 2
Geosci. Commun., 2, 117–124, 2019
https://doi.org/10.5194/gc-2-117-2019
© Author(s) 2019. This work is distributed under
the Creative Commons Attribution 4.0 License.
Geosci. Commun., 2, 117–124, 2019
https://doi.org/10.5194/gc-2-117-2019
© Author(s) 2019. This work is distributed under
the Creative Commons Attribution 4.0 License.

Research article 13 Aug 2019

Research article | 13 Aug 2019

Taking a Breath of the Wild: are geoscientists more effective than non-geoscientists in determining whether video game world landscapes are realistic?

Rolf Hut et al.
Data sets

Taking a breath of the Wild Casper Albers and Rolf Hut https://doi.org/10.17605/OSF.IO/53VDS

Model code and software

Taking a Breath of the Wild Casper Albers and Rolf Hut https://doi.org/10.17605/OSF.IO/53VDS

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Short summary
Game worlds in modern computer games, while they include very Earth-like landscapes, are ultimately fake. Since games can be used for learning, we wondered if people pick up wrong information from games. Using a survey we tested if people with a background in geoscience are better than people without such a background at distinguishing if game landscapes are realistic. We found that geoscientists are significantly better at this, but the difference is small and overall everyone is good at it.
Game worlds in modern computer games, while they include very Earth-like landscapes, are...
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