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Geoscience Communication An interactive open-access journal of the European Geosciences Union
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GC | Articles | Volume 2, issue 2
Geosci. Commun., 2, 117–124, 2019
https://doi.org/10.5194/gc-2-117-2019
© Author(s) 2019. This work is distributed under
the Creative Commons Attribution 4.0 License.
Geosci. Commun., 2, 117–124, 2019
https://doi.org/10.5194/gc-2-117-2019
© Author(s) 2019. This work is distributed under
the Creative Commons Attribution 4.0 License.

Research article 13 Aug 2019

Research article | 13 Aug 2019

Taking a Breath of the Wild: are geoscientists more effective than non-geoscientists in determining whether video game world landscapes are realistic?

Rolf Hut et al.
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AC: Author comment | RC: Referee comment | SC: Short comment | EC: Editor comment
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AR: Author's response | RR: Referee report | ED: Editor decision
ED: Publish subject to minor revisions (further review by editor) (03 Jul 2019) by Hazel Gibson
AR by Rolf Hut on behalf of the Authors (12 Jul 2019)  Author's response    Manuscript
ED: Publish as is (05 Aug 2019) by Hazel Gibson
ED: Publish as is (05 Aug 2019) by Jon Tennant(Executive Editor)
Publications Copernicus
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Short summary
Game worlds in modern computer games, while they include very Earth-like landscapes, are ultimately fake. Since games can be used for learning, we wondered if people pick up wrong information from games. Using a survey we tested if people with a background in geoscience are better than people without such a background at distinguishing if game landscapes are realistic. We found that geoscientists are significantly better at this, but the difference is small and overall everyone is good at it.
Game worlds in modern computer games, while they include very Earth-like landscapes, are...
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