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Geoscience Communication An interactive open-access journal of the European Geosciences Union
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GC | Articles | Volume 2, issue 2
Geosci. Commun., 2, 117–124, 2019
© Author(s) 2019. This work is distributed under
the Creative Commons Attribution 4.0 License.
Geosci. Commun., 2, 117–124, 2019
© Author(s) 2019. This work is distributed under
the Creative Commons Attribution 4.0 License.

Research article 13 Aug 2019

Research article | 13 Aug 2019

Taking a Breath of the Wild: are geoscientists more effective than non-geoscientists in determining whether video game world landscapes are realistic?

Rolf Hut et al.
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Low power GPS drifters with local storage and GSM modem made from off the shelf components
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Cited articles  
Albers, C. J. and Hut, R.: Taking a Breath of the Wild, analyses code and data,, 2019. a, b, c
Allen, L., Scott, J., Brand, A., Hlava, M., and Altman, M.: Publishing: Credit Where Credit Is Due, Nature News, 508, 312,, 2014. a
Breuer, J. and Bente, G.: Why so serious? On the relation of serious games and learning, Journal for Computer Game Culture, 4, 7–24, 2010. a
Côté, I. M. and Darling, E. S.: Scientists on Twitter: Preaching to the choir or singing from the rooftops?, Facets, 3, 682–694, 2018. a
Curtis, V.: Public Engagement Through the Development of Science-Based Computer Games: The Wellcome Trust's “Gamify Your PhD” Initiative, Sci. Commun., 36, 379–387,, 2014. a
Publications Copernicus
Short summary
Game worlds in modern computer games, while they include very Earth-like landscapes, are ultimately fake. Since games can be used for learning, we wondered if people pick up wrong information from games. Using a survey we tested if people with a background in geoscience are better than people without such a background at distinguishing if game landscapes are realistic. We found that geoscientists are significantly better at this, but the difference is small and overall everyone is good at it.
Game worlds in modern computer games, while they include very Earth-like landscapes, are...
Final-revised paper
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