Articles | Volume 3, issue 1
https://doi.org/10.5194/gc-3-1-2020
https://doi.org/10.5194/gc-3-1-2020
Research article
 | 
28 Feb 2020
Research article |  | 28 Feb 2020

Flash Flood!: a SeriousGeoGames activity combining science festivals, video games, and virtual reality with research data for communicating flood risk and geomorphology

Chris Skinner

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Interactive discussion

Status: closed
Status: closed
AC: Author comment | RC: Referee comment | SC: Short comment | EC: Editor comment
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Peer-review completion

AR: Author's response | RR: Referee report | ED: Editor decision
ED: Reconsider after major revisions (further review by editor and referees) (22 Jul 2019) by Katharine Welsh
AR by Christopher Skinner on behalf of the Authors (31 Oct 2019)  Author's response   Manuscript 
ED: Referee Nomination & Report Request started (06 Nov 2019) by Katharine Welsh
RR by Laura Hobbs (22 Nov 2019)
ED: Publish subject to minor revisions (further review by editor) (26 Nov 2019) by Katharine Welsh
AR by Christopher Skinner on behalf of the Authors (06 Dec 2019)  Author's response   Manuscript 
ED: Publish subject to minor revisions (further review by editor) (16 Dec 2019) by Katharine Welsh
AR by Christopher Skinner on behalf of the Authors (17 Jan 2020)  Author's response 
ED: Publish as is (29 Jan 2020) by Katharine Welsh
ED: Publish as is (29 Jan 2020) by Sam Illingworth (Executive editor)
AR by Christopher Skinner on behalf of the Authors (01 Feb 2020)
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Short summary
This study demonstrates how the popular mediums of video games, virtual reality, and science festivals can be combined with research data to produce useful tools for engaging the public with geosciences. Using the Flash Flood! simulation, it is demonstrated that the approach produces positive engagements and increases curiosity about flood risk and geomorphology; this is hoped to "plant the seeds" for fruitful engagements in the future with relevant agencies.
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