Articles | Volume 3, issue 1
https://doi.org/10.5194/gc-3-109-2020
https://doi.org/10.5194/gc-3-109-2020
Research article
 | 
08 May 2020
Research article |  | 08 May 2020

Training citizen scientists through an online game developed for data quality control

Barbara Strobl, Simon Etter, H. J. Ilja van Meerveld, and Jan Seibert

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CrowdWater game training study B. Strobl, S. Etter, I. H. J. van Meerveld, and J. Seibert https://doi.org/10.5281/zenodo.3538008

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Short summary
Training can deter people from joining a citizen science project but may be needed to ensure good data quality. In this study, we found that an online game that was originally developed for data quality control in a citizen science project can be used for training as well. These findings are useful for the development of training strategies for other citizen science projects because they indicate that gamified approaches might be valuable scalable training methods.
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